
Maniacally roll various root vegetables through a kitchen full of obstacles to escape through the window!
Play in your browser on itch.io!
I am a variety programmer, currently working on an unannounced title at Friday Sundae Studio.
I primarily write Systems & Tools for Unity, and also enjoy a hint of Engine & Graphics code on the side.
This is my website and portfolio, where you can see some of my past and current personal projects.
Maniacally roll various root vegetables through a kitchen full of obstacles to escape through the window!
Play in your browser on itch.io!
A drunken vampire comes home to all of his hideous pets escaping their cages! Solve puzzles to put them back and get a good day's sleep.
Play in your browser on itch.io!
Welcome to the Amazoff Customer Fulfilment Centre! There's been a shift of management, bodies moving in and out, but that's above your paygrade anyway.
Play in your browser on itch.io!
Blast yourself around broken-down spaceships using the recoil of Flynn's Grepair Gun, alternating shots of destruction and repair pellets to fix ships.
Play in your browser on itch.io!
Dynamically streaming OpenStreetMap and NASA data in real-time for a flight simulator.
A modern reimagining of Herzog Zwei.
Made with a team of 40+ in Unity.
My roles include bespoke editor tools programming, shader programming, and environment art.
A Monkey Ball clone, built in DirectX.
Features a physics engine, data-driven level loading, and a rendering pipeline.
A custom hexagon-based Visual Programming Language, used as a Gameplay Mechanic to teach game programming concepts to non-coders.
A 4-player multiplayer top-down arena shooter in OpenGL / C++.
My roles included the creation of a data-driven level editor, custom input system, and camera system.
A highly data-driven voxel terrain generation framework for Unity and Godot.